Bring your motion graphics to life with the transformation tools in After Effects
Together we are going to animate a bug bouncing about the scene, having a grand old time. You may wish to use your own assets, or those that I have provided.
This project is designed purely to support getting used to the basic tools in After Effects. We’ll cover the MUST knows, from which I encourage you to explore further and push your little buggo to get as active and engaging as you feel right.
The final video will be a short, 6-10 second, rendered animation.
In the first lesson we’ll be getting comfortable with the interface, learning how the Project Window is essentially your pantry, the Timeline your mixing bowl and the Composition Window is your final, glorious, triple choc fudge tower cake.
From there, we’ll jump straight into bringing in files and playing with our assets. We’ll go through each core transform property:
We’ll investigate some of the key principles of animation like Arcs, Slow in Slow Out, and my personal favourite – Squash and Stretch.
We’re going to push our animation to the boundaries before reining it back in to something clean and fun. It’s going to get weird before it gets good!
Along the way, we’ll cover best practice for file structure, naming conventions, keyboard shortcuts and generally keeping organised so your next project can be bigger and better!
Alongside these videos, I will show examples of my process on the same project and how I’ve used these same techniques on different projects. I will also provide working files to help you reverse engineer the different processes.